I cannot think of a better company than Pixar to talk about the power of storytelling. Here are the tips, handily compiled in list form: Get this book on Amazon 1: You admire a character for trying more than for their successes.
They come from Pixar, who are pretty good at telling stories the last time I checked A few of these in particular I swear by and use all the time and they've really helped me so I wanted to highlight a few: Come up with your ending before you figure out your middle.
Endings are hard, get yours working up front. This really helps me write more creatively and goal-oriented.
I used to start at the beginning, write the middle part and then try to write an ending. It was like trying to find my way through a forest without any map or directions and I usually stumbled around, trying different paths and then in the end sitting down in the middle of the forest and call it an ending.
Now that I plan out exactly how the story will end first, I have the map, I have the direction, I know where I'm going. That also makes it a lot easier to put obstacles in my MC's way, take some interesting detours, try out other paths, because I know they all serve the ending which is clear in my mind.
I know this is a personal preference, but it can't hurt to try right?
Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th — get the obvious out of the way. This rule I use almost religiously. The reason for this advice I believe is first of all because the first few ideas you get are usually based on things you've seen many, many times before, even if you can't remember in that exact moment where you've seen them before, and secondly because the first ideas you get are, naturally, the most obvious ones.
Whenever I'm planning an ending or I'm just in the middle of a scene and I ask myself 'what happens next? Then I fill in the first five ideas I get and promise myself I won't use any of them.
What happens is, often after many frustrating minutes, I come up with the 6th idea, an idea that makes the first five seem obvious, boring and done to death.
I'm not gonna claim that all the ideas I end up with are groundbreaking, original and absolutely masterpieces, but trust me when I say that they are at least a lot better then the first idea I had It's important to note that I'm not suggesting that you should follow all 22 rules I'm not sure I wanna call them 'rules' even as it sounds like something you must not break!
But hopefully some of you can get some inspiration or ideas from them or even improve your stories. I know it worked for me Edit: I meant to post this in the Plot Development thread and I have no idea how this showed up in the character development Is there anyway to move it?Pixar’s 22 Rules of Storytelling went viral a few years ago, so you might have seen this.
This is from a Pixar Story artist (Emma Coats). This is from a Pixar Story artist (Emma Coats).
I think these are great so I wanted to add my insights to them. A few months ago, a number of comics industry professionals started to circulate a list of Pixar's '22 rules of storytelling' on Twitter.
It's making the rounds again, albeit somewhat less. The wisdom inherent in these rules actually transcends the confines of Pixar and applies to pretty much any type of fiction writing, with screenwriting at the forefront.
Jun 09, · 22 Rules of Writing, Compiled by Pixar Storyboard Artist Emma Coats #1: You admire a character for trying more than for their successes. #2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer.
Pixar’s 22 Rules of Storytelling November 9, For those of you who wish to master the skills of a storyteller and then apply them when creating all manner of communications (e.g.
formal and informal presentations, proposals, executive summaries), here is a wealth of information, insights, and counsel. Everyone from Kurt Vonnegut to Ernest Hemingway has shared his ideas on crafting solid narrative writing.
One of the most recent sages to join the canon is Emma Coates, Pixar’s former story artist. Her list of the 22 Rules of Good Storytelling gleaned on the job has been gaining Internet.